It might be better to go for the inverse approach of hitting a (single) high health target (or dummy, I suppose) with a large number of accumulated projectiles. Timing and setup would be far harder than just the dummies since you'd only have one damage cycle on all the statue mobs, etc.Īt this point the precise details of the DPS meter are very important. But I counted it at exactly 100: If the DPS readout can be spiked with a single 1/6th of a second worth of higher damage then you could suddenly possition 10 x Mobs from each statue (and 15 naturally spawned mobs too).
Click to expand.Yes, definitely~100, rather than 200.